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Happy Room is an extremely violent sandbox game produced by Anton Velmozhniy and Eugen Ocheret’ko, programmed by Konstantin Shelest with art created by Dmitry Nikolaev. In this game, your task is usually to place multiple varieties of traps and weapons within a confined room to ensure that it could result in probably the most damage easy to the test dummy that’s placed during the

When starting up the video game, you’ll receive a tutorial and definately will have 3 traps unlocked in the beginning. There is a total of 11 types of traps and weapons in addition to a handful of other stuff, and whenever you cause a certain amount of harm to the dummy, a unique trap/weapon will be unlocked. Remember that you could drop the dummy as many times as you want but each time you drop it, damages counter will reset rather than tally up.

Another interesting feature is that you will always be given 3 objectives to finish whenever you drop the dummy, and according to the objective, you can either receive green money(use to purchase traps/weapons) or purple money(use to upgrade traps/weapons). As soon as you unlocked everything, the game’s Sand-box mode will be unlocked at the same time. In this particular you possess every trap/weapon available and you’re not confined to what amount of cash you possess.

One of the most enticing thing about this game which is also why is the challenging for players is each trap/weapon can have its own specific uses, placements, activation range and price. You’ll have to try and get the best combinations of traps/weapons you can put together in order to deal one of the most volume of damage possible 93dexrpky the dummy. It is possible to have a trap/weapon back or position it elsewhere if you think that the placement from it isn’t proper, so when you take a trap/weapon back, you’re given back the funds that you use to purchase said trap/weapon.

In case you are into this type of game, you may also play similar games like Ragdoll Achievement, Mutilate A Doll 2…

How You Can Play:

This video game only uses the mouse to experience, you simply click the trap/weapon that you would like to set through the and set it where you would like it to be.


Once the dummy doesn’t receive anymore damage, it stops moving.

Usually have a trap below the dummy and strive to place as much bouncers as possible to bounce the dummy up so that it can continue receiving damage using their company traps/weapons.

The dummy will usually move a specific way each and every time you drop it should you leave the traps/weapons since they are so that you can calculate where to placed the next trap/weapon.